Brand Guidelines

LM Game Labs
Brand Book

Complete visual identity system - logo, colors, typography, design principles, and component patterns. Version 1.0, March 2026.

01 - Logo

Logo System

Primary Lockup - Dark

[
LM
GAMELABS
]

Primary Lockup - Light

[
LM
GAMELABS
]

Construction

Elements

Brackets - Oxanium ExtraLight, iridescent 50%

LM - Oxanium ExtraBold, white→iridescent gradient 135°

Pipe - 1.5px, iridescent 30%

GAME/LABS - Oxanium Medium, ceramic/iridescent, tracking 3.5px

Specifications

Font: Oxanium (Google Fonts)

LM gradient: 135deg, #FFF 30% → #8B9CF7

Min size: Full 120px wide, Icon 32px

Clear space: 1× height of "LM" on all sides

02 - Usage

Logo Rules

Do

Use dark variant on dark backgrounds (#06060E or darker)

Use light variant on light backgrounds (#F0EDE8 or lighter)

Maintain original aspect ratio at all times

Keep clear space equal to 1× the height of the LM text

Reference the company as "LM Game Labs" in copy

Use icon mark for favicons, app icons, and small spaces

Don't

Modify, distort, stretch, or rotate the logo

Change the gradient colors or direction

Add drop shadows, outlines, glows, or 3D effects

Place on busy or low-contrast backgrounds

Use individual logo elements separately

Animate beyond approved entrance transitions

Available Formats

SVG

Vector, scalable

PNG

2000×500 / 1024²

HTML/CSS

Pixel-perfect source

Dark + Light

Both variants

03 - Color

Color System

Primary Palette

Xeno Void

#06060E

Primary background

Iridescent

#8B9CF7

Primary accent

Iridescent Shift

#C4A7F5

Secondary accent

Iridescent Bright

#A8B5FF

Hover / emphasis

Ceramic Text Scale

50

#E8E4DD

Primary text

100

#D5D0C8

Headings

200

#B0ABA2

Subtext

300

#8A857E

Body copy

400

#5E5A54

Muted

500

#3A3732

Disabled

Surface Hierarchy

#06060E

Void (base)

#0A0A16

Surface

#0A0A14

Card

#10101F

Elevated

Semantic Colors

Success

Warning

Error

Portfolio

Platform

API

Border System

Default: white/4%

Hover: white/8%

Active: iridescent/10%

Glow: iridescent/12%

Background Opacity

Icon: iridescent/6%

Icon hover: iridescent/12%

Label: iridescent/4%

Pill: white/2%

04 - Typography

Type System

Display Font

Outfit

ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789

Headings, hero text, stat numbers. Weights 200–800. Tight tracking at large sizes.

Body Font

Plus Jakarta Sans

abcdefghijklmnopqrstuvwxyz 0123456789

Body copy, descriptions, UI text. Weights 400–700. Line-height 1.6–1.7.

Monospace

JetBrains Mono

Code, stats, technical data. Weights 400–500. tabular-nums for alignment.

Logo Only

Oxanium

Used exclusively in the logo lockup. Never for headings or body text.

Type Scale

TokenSizeLHWeightTrackingUsage
display-heroclamp(4rem, 10vw, 9rem)0.88800-0.04emLanding hero only
display-xlclamp(3rem, 6vw, 5.5rem)0.92800-0.03emSection headings
display-lgclamp(2.25rem, 4vw, 3.5rem)0.95800-0.025emPage titles
display-mdclamp(1.5rem, 2.5vw, 2rem)1.1700-0.02emCard titles, stats
display-smclamp(1.125rem, 1.5vw, 1.375rem)1.2700-0.015emSub-headings
body-lg1.0625rem1.7 - 0Hero subtitles
body-md0.9375rem1.7 - 0.005emDescriptions
body-sm0.8125rem1.6 - 0.01emBody, UI text
label0.6875rem15000.08emStat labels
micro0.5625rem15000.12emTags, pills, badges
05 - Design

Design Principles

Glass Morphism

Cards use translucent dark surfaces. bg: #0A0A14 + border: white/4%. Hover: iridescent/10%. Navbar: backdrop-blur(20px), saturate(1.4). Glass intensity scales with scroll.

Atmospheric Depth

Radial gradient orbs at 3–6% opacity create cosmic depth. Never flat backgrounds. Section dividers: from-transparent via-iridescent/15 to-transparent.

Iridescent Accents

#8B9CF7 used sparingly for maximum impact: links, active states, hover borders, CTAs, stat numbers. Never as large background fills.

Motion Language

Framer Motion. Ease: [0.22, 1, 0.36, 1]. Duration: 0.7s reveals, 0.2s hovers. Stagger: 0.08–0.12s delay. Spring: stiffness 400, damping 25.

Shadows

Card

0 4px 30px rgba(0,0,0,0.3)

Glow SM

0 0 20px rgba(139,156,247,0.08)

Glow MD

0 0 40px rgba(139,156,247,0.10)

06 - Components

UI Library

Section Label

Pill with dot indicator. Uppercase micro, iridescent-dim. Required above every section heading.

Glass Card

bg: #0A0A14, border: white/4%. Hover: iridescent/10%. Padding 28–40px. Radius 12–20px.

CTA Button

Primary: iridescent bg, void text. Secondary: ghost border. Hover: scale 1.03 + glow shadow.

Feature Pill

Micro uppercase, iridescent-dim. bg: white/2%, border: white/4%. For tags and metadata.

Stat Counter

Outfit 800, iridescent color. Animated count-up on scroll enter. tabular-nums.

PageHero

Full-height with optional video bg. Bottom gradient + label + title + accent + subtitle.

Layout Grid

Max width: 1400px

Horizontal padding: 12–48px responsive

Card gaps: 16–20px

Section padding: clamp(5rem, 10vw, 8rem)

Border Radius

Buttons: 12px

Cards: 12–16px

Large cards: 16–20px

Pills / Labels: 6px

07 - Contact

Contact & Licensing

Brand Inquiries

General: [email protected]

Press: [email protected]

Partners: [email protected]

Web: lmgamelabs.com

Legal

All visual assets, logos, game art, hero characters, and brand elements are proprietary to LM Game Labs, a division of Live Markets LLC.

Unauthorized use, modification, or distribution is prohibited. For licensing inquiries, contact [email protected].

© 2024–2026 LM Game Labs / Live Markets LLC. All rights reserved. Version 1.0 - March 2026